Summary

This was the second project in the online course by professor Brian Winn of Michigan State University.

It is a 3D third-person game created in Unity, where the player controls a ball, collects coins, and avoids enemies.

Take a look at the code: github.com/aseemapastamb/Roller-Madness

Contributions

  • Created a 3D rolling ball game using the Unity3D engine
  • Showcased user input, physics-based movement, and enemy behaviour

Project Snippets

This was another opportunity for me to get more experience with Unity.
Using Unity to create the materials and animations for various objects like the ball and the coins was a fun experience.
This helped me learn a bit about AI, like giving the enemies "chasing" behavior.
Designing the levels was a really valuable learning experience, and helped me get comfortable with Unity.