About Me

I am a highly motivated software engineer with a strong foundation in object-oriented programming. I am experienced in game development and graphics programming. I am a passionate and hard worker with excellent communication skills, and a deep desire for professional and personal improvement.

I graduated from DigiPen Institute of Technology with a Master's degree in Computer Science in April 2023. I am excited to put my skills as a software engineer to use in developing great products!

Click here for my resume!

Projects

I am a software engineer with a passion for developing games. Over the course of my learning, I have had the opportunity to work on many different projects. Here are some that I enjoyed the most!

Drifty Thrifty Bang Bang

3D Graphics Framework

Box Shooter

Bezier Curves and B-Splines in Unity

Lights Out

Jumping Jack

Roller Madness

2D Game Engine

Publication

During my undergraduate program in 2021, I worked with two other students and a professor to publish a research paper for Springer's 3rd Computer Networks and Inventive Communication Technologies.

Check it out!

The paper compared the performance of four popular machine learning algorithms - Naive Bayes, decision trees, logistic regression, and random forest - on two popular benchmarked datasets, "wine quality" dataset and "glass identification" dataset. To get a wider angle of the performance of these algorithms, we incorporated both binary and multi-class classification, which also solved the problem of imbalance in the datasets. We also took advantage of various performance metrics like accuracy, recall, precision, and F1-score. This helped us figure out which algorithms performed better under what circumstances.

Getting a research paper published was a valuable experience for me. It helped me get a better understanding of how the academic world functions. The work leading up to publication - the research, the testing, and writing the paper itself, was an incredible learning experience.

Resume

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